
That being said, it should be noted that Legendary difficulty scales to match your Fireteam, so solo players will have enemy damage and health scale down, while three players will see the experience scale up, though not exactly 1:1. For example, Elite enemies will be switched out for bosses, or you’ll have an influx of more red bar foes. It’s not just the way enemies react in combat, but the type of enemies you’ll face is switched up compared to the basic campaign difficulty. They’ve got higher damage resistance, are tougher to stagger and their shields are stronger to unmatched damage types. Designer Lead Matt McConnell shared details on just how challenging the Legendary campaign is in a blog post, revealing that it’s designed to be harder than a Legendary Nightfall, “though it’s easier than a solo dungeon or running a Grandmaster Nightfall.”Įnemies will generally be more difficult and aggressive. If you choose to take on this tougher challenge, players can expect to face a pretty challenging experience.
